Complete systems
A clear goal, a coherent feature set, and no padding added simply to make the list look longer.
LizardHouse creates polished Unity tools for player-facing systems where timing, state and behaviour can directly influence product results.
From retention and ratings to monetization and engagement, our tools give developers more control over important product moments while keeping the player experience in view.
Made for Unity
Built for production
Better outcomes for developers.
Better experiences for players.
What we build
We are not building a collection of unrelated features. Each LizardHouse product focuses on a clear developer goal, then handles the timing, state, platform behaviour and edge cases that can influence the result.
A clear goal, a coherent feature set, and no padding added simply to make the list look longer.
Useful defaults, visible decisions, practical validation, and documentation that respects a developer’s time.
Developer convenience should never require a careless, intrusive, or confusing player experience.
Featured product
A complete local notification permission and re-engagement system for Unity.
Wait for genuine engagement, ask with your own branded UI, and run respectful local reminder journeys across Android and iOS, without a notification backend or MAU fee.
The LizardHouse standard
The product family can grow without becoming inconsistent. These principles are the common thread.
We begin with what the developer is trying to improve, then design the workflow around the product moments, player behaviour and technical constraints that influence it.
Names, defaults, validation, examples and documentation should reduce guesswork instead of creating it.
Depth is welcome when it removes work or risk. Complexity that exists only to look impressive is not.
Clear requirements, clear limitations, and no promise that one product solves every adjacent need.
Used by
Testimonials
“It feels like a complete product rather than a collection of APIs. The workflow is clear, the important decisions are visible and the difficult cases are already part of the system.”
“The settings window makes a complex feature surprisingly easy to configure. I could understand what would happen at every stage without having to study the implementation.”
“What stood out was the attention to the player experience. It helps developers make better decisions without adding unnecessary friction for the person using the game.”
“The validation and sensible defaults remove a lot of uncertainty. It feels designed for a real project, not only for a quick demonstration.”
Start a conversation
Whether you want to suggest a future Unity product, explore a collaboration or discuss another opportunity, send us a message.
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